LAN War
(revision 6)
This is based on the idea spun off from the
streetwars thread.
This variation is called "LAN War".
For detailed discussion on this version of the game, have a look at the LAN War thread.
The Basic Rules:
- You get 4 weapons and a Target.
- Your Target is randomly chosen from the list of combatants.
- The aim of the game is to eliminate your target using the weapons provided.
- You may only use each weapon once.
- Once you have eliminated your target, you inherit their target, and unused weapons.
- Game play continues until last man standing or the game time runs out.
Scoring:
Scores are totalled at the end of the game. If you are assassinated before the game
ends then feel free to turn in your completed "target" cards and disarmed weapon
stickers. This will help speed up the scoring.
- 1 point is awarded for every completed target card.
- 1 bonus point is awarded for every disarmed weapon you have.
- 2 bonus points are awarded for surviving the game.
- The winner is the player with the most points
Prizes:
Prizes are yet to be decided, however an initial idea is that game entrance fee
is a nominal fee like 50p. This is all placed into a pot. Costs are deducted
(labels, ink, small admin fee) and then the rest is put up as a prize.
There will also be individual certificates for "most kills" and "most disarms" as
Winning outright doesn�t necessarily mean you excelled in either of those fields.
There will also be certificates for "survivors".
The Detailed Rules:
- Every player gets 5 stickers (shown below) and 1 "Target" card. The target
card is randomly chosen from the list of combatants.
- The aim of the game is to eliminate your target using one of the four
weapons (stickers) provided.
- You are not allowed to attack the target in the following locations:
- In the showers
- Queuing for baggies, or other food vendor
- Queuing for beer (including anywhere within the tote while still
carrying the fresh pint in case of spillage)
- During the boat race (see above)
- During a tournament (especially the admins)
- While sleeping
Anywhere in between those points is fair game.
- No other weapons may be used (especially water pistols), however
anything at the LAN is fair game for "props" to get weapons in to play.
- You may only use each weapon once.
- If all your weapons have been used up, and your target still lives, you are
no longer a combatant. However you are still in the game as a target for YOUR
assassin until the game ends or you get assassinated. Its worth remembering you can
still rack up points for disarming any weapons they try on you.
- Once you are assassinated you are out of the game. However you may still be in
the running for a prize. Hand in your completed target cards
- Weapons can be disarmed by the target finding them before they are
"triggered". (details below) If you do manage to disarm them, retain the stickers
for bonus points.
- Once you have eliminated your target, you get their target card, their remaining
unused weapons, and you get to attach their "life" sticker to your target card. This
means you have completed the assassination. You now continue the game by proceeding
to attack the new target.
- Game play continues until last man (or woman) standing or the game time runs out.
The Equipment:
You are issued with a couple of non-weapon items. These are:
The Target Card:
The target card outlines who you are to assassinate. Once you have assassinated
them, you retrieve their "Life" sticker, affix it to the spot on your target
card, and then proceed to hunt down their target.
Life Token:
The life sticker basically designates your one and only life point in this
game, once its gone you are out. When you die, you pass this to your assasin who
attaches it to their "target card". You also hand them your target card.
The Weapons:
All the equipment stickers have your nick name on them to help in the
identification of the assassin. This will help avoid confusion if a lot of
people are playing. You can only get "killed" by a weapon owned by someone
holding a target card with your name on it.
Bomb:
By far the simplest to use, but also the simplest to check for / disarm. The
bomb must be placed on an item that will be sat on / used by your target. For
example: you could stick it to their seat, they would then die as soon as they
sat down. However, if they checked the chair first, and found the sticker,
they will have disarmed it, and you then lose that weapon.
For interactive items like keyboards etc... the bomb is triggered on first use.
i.e. if you stick it to the PC, its triggered as soon as they start using it.
Obviously you will need to be within visual range of the machine to verify the
trigger, and tell them.
Poison:
A far more subtle approach. Poison is for a food based attack. This is
triggered by the target eating / drinking foodstuffs that have been labelled.
This is a lot more tricky if you dont know the target.
Again, to disarm this one you just need to identify the label before you consume
the food.
Note: you are not allowed to mark any MPUK provided food item
(microwave / hot water urn / etc).
Gun:
This is by far the most difficult to disarm. This sticker needs to make direct
contact with any part of the target.
I.e. you need to attach it to their body. Anywhere is allowed except the sole of
the shoe (no placing it sticky side up)
Ideal situations for this would be in a crowd etc. To disarm it, you need to
identify your assassin *as* they go for the hit.
Knife:
This is by far the most difficult to use. Similar to the gun, this sticker
needs to make direct contact with the target. I.e. you need to attach it to
their body.
The caveat being that when your target catches you, you must partake in a single round of
"Rock, Paper, Scissors"
to decide if the attack was successful.
©2006 Someone Who Cares.